Modelling

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Once a concept is approved we can start to get pipeline ready by building geometry with clean topology to ensure that blend-shapes and rigging have the best possible outcome.

Maya is our go to for creating the geometry and we can provide you with the model scene if you are also working in Maya, or will make sure the exported objects are compatible with the 3D software you are using.

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We can supply you with geometry that has a low or high polycount, or multiple geometry LOD’s can be provided for animation, CFX, Look Dev and rendering purposes.